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You're free to select which scenarios you want to play though you have to unlock the other grids by completing any of the available grids and achieving the Rank indicated for that scenario. All scenarios in Adventure Mode will take into account how fast you complete the stage and how little damage you take.


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do you have to play as the character to unlock weapons in adventure mode? - Hyrule Warriors Message Board for Wii U - GameFAQs
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Because this adventure is so brief, there are two parts of game play that will be slightly different than those described in the rules.
As a result, your group should choose one player to be the Narrator throughout this whole adventure.
Moreover, the Narrator might want to remind the players of this fact during the game if they seem to be spending their Ability chips too quickly.
Then again, sometimes the best way to learn a difficult lesson is to get it wrong a few times.
You can find a list of the current Clan leaders on in case you need it.
If they are from different Clans, the section is spoken by Firestar.
Every available warrior has been sent out to look for them, but we need your help, too!
The group of kits had been playing together all morning.
The queens had to yell at them several times for wandering away from the rest of the group while chasing butterflies.
No one is sure how long the kits have been missing because the queens were busy with another group that got tangled in a bramble of nettles.
When it was time to go back to the nursery for afternoon naps, they noticed the kits were gone.
When the questioning is through, the Clan leader or Firestar tells the cats that their assignment is to check out two places in particular: a meadow next to the horseplace and an outcropping of rocks just beyond it.
Have the cats each make a Ponder Check.
What Happens Next: The group must decide where they are going to search first.
If the group wants to search the meadow first, continue with 3.
If the group wants to search the rocks first, continue with 5.
If the group wants to look for tracks, continue with 4.
After only a few minutes of poking around, you are able to identify two distinct sets of paw prints.
The first set belongs to one of the kits; the other belongs to the skunk, though the cats may not know this right away.
The following Skills and Knacks will be most useful, but let the cats try anything their players can think of, as long as it seems likely to help.
Animal Lore or Ponder: Knowledge about other animals will help tell the difference between the tracks.
An Animal Lore Check that totals 4 or higher or a Ponder Check that totals 5 or higher will let the cat know that the tracks that lead into the meadow were made by a skunk.
See: Simple observation will tell the cats something about the animals that made the two tracks.
A Check that totals 4 or higher will source that the tracks leading into the meadow were made by something the size of a full- grown warrior, and even heavier.
Plus the paws that made those tracks clearly have very sharp claws.
The tracks heading toward the rocks were made by a smaller, lighter creature—just about the right size for a kit.
Smell: Sniffing around the area will provide information if the Check total is 5 or higher.
In that case, the cat will smell a foul, bitter, unpleasant odor lingering in the tracks leading to the meadow.
If the Smell Check is 6 or higher, the cat also catches a faint whiff of the kits in the tracks heading toward the rocks.
Track: Hunting Skill is very much involved in this section, so a cat with this Knack can choose to use it to help with either the See or Smell Checks or any other check the Narrator thinks is appropriate.
What Happens Next: If the group follows the tracks that lead toward the meadow, continue with 7.
If the group follows the tracks that lead toward the outcropping of rocks, continue with 5.
You can chase butterflies or wrestle with each other or just lie in the sun.
It all seems so perfect until you hear a stern voice calling out.
Let them try to explain, or simply apologize if they prefer.
There really is no good excuse for this, but sometimes this happens to young cats.
Hopefully they will learn from the experience.
Firestar will be very disappointed in them and suggest that maybe they were promoted to warriors too soon.
Thankfully, another group of warriors was able to save the kits in time.
What Happens Next: The adventure is over for the cats.
They have failed in their assignment and will have to make up for their mistakes by doing extra hunting and patrolling for the next moon or more.
The cats do not get any Experience rewards for this adventure.
But there are no kits here.
Have each cat make a Focus Check.
Doing so causes the cat to lose 1 Spirit chip.
If losing that chip costs the cat his or her last Spirit chip, then the cat falls asleep.
If a character is supposed to spend a Spirit chip but has no more Spirit chips left in his or her pool, then https://autoimg.ru/adventure-games/adventure-games-for-free-online-to-play.html cat has gotten sick from eating too many poppy seeds.
What Happens Next: If any of the cats get sick, continue with 10.
If half or more of the cats fall how do you play the adventure game in warriors, continue with 6.
If less than half of the cats fall asleep, the other cats are able to wake them and the whole group can go on searching for the kits.
Keep those details in mind as you play through the details.
Lifting your head is more difficult than it usually is, and when you try, the whole world seems to spin around you.
The medicine cat will tell the characters that other warriors brought them home in very sick condition.
But with the quick application how do you play the adventure game in warriors some healing herbs, the medicine cat has fixed it so that they will all be fine after a little extra rest.
Depending on the details of how they got there, you may have the cats get a visit from their Clan leader to talk about the appropriate behavior for a warrior on a mission.
What Happens Next: The adventure is over for the cats.
Because of their illness, they were unable to accomplish the goal of rescuing the kits.
Thankfully, other warriors did.
The cats do not get any Experience rewards for this adventure.
Hurt Special Note: The details of this section will change based on how the cats got hurt.
Use your imagination and improvise based on what has happened in the adventure so far.
If only one character is Knocked Out, the whole group had to work together to get him or her back to camp, and so the whole group had to give up the search for the kits.
Thankfully, another group found and rescued them.
Although the cats will all go back to their separate Clans, the rest of this scene will be pretty much the same in each here />There is no shame in losing a fight.
In fact, standing your ground and fighting to the end is the mark of true bravery.
It will take a few days, or maybe even weeks, for the characters to fully heal.
What Happens Next: The adventure is over for the cats.
They acted bravely but, in the end, did not have what it took to overcome the dangers they faced.
Although they can be proud of the bravery they showed, the cats do not get any Experience rewards for this adventure.
Slithering back and forth in front is a pair of vipers.
They look angry and seem focused on something inside the cave—until they notice you!
Another complication is that the snakebites are poisonous.
Each snake has a Strength of 2.
Every Round on their turn, the snakes will each attack one cat if possible, the cat who hit it most recently.
These bites only do 1 point of damage if they hit there is no extra damage as with cat Bites, as described in Chapter Five.
However, they are poisonous.
adventure big online sydney play game city cat who has been bitten by a snake is poisoned and will remain that way until he or she gets treatment from a medicine cat.
Every Round, the cat must make a Spirit Check.
If that Check equals 3 or higher, nothing happens immediately.
Some cats have a high enough Spirit to pass this test easily, but it gets more difficult if the cat is bitten more than once.
For every time a snake bites a cat, the difficulty of the Spirit Check goes up by 1.
So if a cat is bitten twice, he or she loses a chip if the Spirit Check is 3 or lower.
If the cat is bitten three times, he or she loses a chip if the Spirit Check is 4 or lower, and so on.
When the cats attack, the snakes have a Jump Check equal to 5.
They are fast and hard to hit, but not very tough.
Each snake can only take 3 points of damage and then it dies.
Also, if the fight goes on too long, the snakes will get discouraged and leave.
After six Rounds of fighting, instead of attacking on their turn, the snakes turn around and run away.
They slither under some large rocks and will not come out again until after the cats leave.
What Happens Next: Win or lose, this fight is the climax of the adventure.
If the cats kill or chase away the snakes, continue with 13, even if one or two of the cats were Knocked Out during the fight.
If all of the cats were Knocked Out during the fight, continue with 12.
On the Island Special Note: This section is only needed if the cats are from different Clans.
It gives them a reason to work together.
If all the cats are from the same Clan, you can skip this section and continue with 2.
In hopes of forging closer ties between the Clans, each of the leaders has sent a group of young warriors here today.
Your leaders have told you to be on your best behavior and to meet as many other young cats as you can.
Your job as the Narrator is to encourage them each to say a little bit about their cats and to begin to get into character.
If the players are doing this on their own, you can sit back and let them talk.
Just make sure that all the players are how do you play the adventure game in warriors />A group of kits has gone missing!
Above it all fly more butterflies than you can count, fluttering lazily in the breeze.
It would be so nice to laze about in the sun.
When they notice the other cats are gone, they can call them back whenever they like.
They are too distracted to continue and will stay here until someone reminds them of their mission.
Ask the players whose cats want to investigate the field how they plan to do so.
Let them try to think of things to do rather than give them hints right away.
They can use different Skills with the following results plus any others that make sense to you.
Listen: If the Check is 4 or higher, the cat hears some rustling in the grass on the far side of the meadow.
Ponder: If the Check is 3 or higher, the cat remembers that poppy seeds grow in one corner of the meadow —if the kits went there, they almost certainly have fallen deeply asleep.
See: If the Check is 3 or higher, the cat sees a set of paw prints leading to the far side of the meadow.
If the Check is 4 or higher, the cat also sees a set of paw prints leading away toward the rocky outcropping.
If the Check is 5 or higher, the cat realizes that the first set of prints do not belong to a kit but rather to some other woodland animal.
Smell: If the Check is 4 or higher, the cat smells something unpleasant on the far side of the meadow.
If the Check is 5 or higher, the cat also smells a faint odor of poppy seeds coming from another corner of the meadow.
If the Check is 6 or higher, the cat also catches a brief scent of the kits on a breeze blowing from the direction of the outcropping of rocks.
Let the players talk about what their cats discovered.
What Happens Next: What happens next depends on many different factors.
If all of the cats fail the initial Focus Check, continue with 6.
If the group heads to the far side of the meadow, continue with 7.
If the group goes to where the poppy seeds are, continue with 8.
If the group goes toward the outcropping of rocks, continue with 5.
Rocks sometimes fall from the tops; snakes and biting insects live in the nooks and crannies.
And even without that, the rocks never get enough sun to make them worth even taking a nap on.
The cats will have to check this out some of their Skills to discover more.
If the Smell Check is 3 or higher, they can definitely smell the kits.
If the Check is 4 or higher, they also smell some snakes.
In both cases, the wind swirling around the cliff makes it impossible to tell exactly learn more here the kits or the snakes are.
Listen: If a cat just Listens, he or she may hear the kits calling for help.
If the Check totals 5 or higher, they realize that the kits must be in a cave somewhere along the rock wall.
But the blowing wind makes it impossible to tell exactly which one.
See: Looking around, a cat might notice a few things.
They also notice a butterfly flying in the strong breeze; it seems to be struggling against the wind, trying to fly back toward the meadow.
If the Check is 4 or higher, the cats also notice a small cave entrance along the rock wall.
If the Check is 5 or higher, they also notice a larger cave entrance a bit farther away and half hidden behind a tall rock.
Ponder: If a cat just how do you play the adventure game in warriors to puzzle this out with his or her brain, a Ponder Check is in order.
If the Check is 4 or higher, the cats know that if an animal attacked or some other danger arose, the kits would probably try to hide.
If the Check is 5 or higher, the cats remember that there are usually caves in rock walls such as this.
Also allow the cats to try other Skills or Knacks if the players want you can suggest some, if you think it will be helpful and improvise results that seem appropriate.
What Happens Next: If the group wants to follow the butterfly back toward the meadow, continue with 3.
If the group wants to keep poking around to find more clues, continue with 14.
If the group wants to examine the small cave entrance, continue with 9.
If the group wants to examine the large cave entrance, continue with 14.
Let them discuss it, but tell them that they have to make up their minds quickly.
The biggest difficulty is that article source whole group must decide on one course of action.
The most likely options are described below.
Run Away: Fleeing is easy, but the skunk will try to spray the cats as they run.
All the cats must make Jump Checks to avoid the spray.
In order to succeed, a cat needs to get 3 or higher on the Check.
Try to Scare It: The cats can try to use their Arch or Hiss Skills to scare the skunk away.
Have each cat make a Skill Check, then add up all the results of those Checks.
If the total of all those numbers is 10 or higher, the skunk is scared away.
If the total is less than that, the skunk tries to spray the cats.
The cats must all make Jump Checks.
In order how do you play the adventure game in warriors succeed, each cat must make a Check equal to 4 or higher.
What Happens Next: The next step in the adventure depends on the outcome of this section.
If the cats successfully run away or scare the skunk away, continue with 4.
If the cats decide to fight with the skunk, continue with 11.
They seem to be half crying and half whispering.
Remember that the scene will be more dramatic if you act out what the kits are saying rather than just telling the players the information blandly.
The details are that the kits snuck away from the group to chase butterflies.
They wound up near the meadow when one of them, a frisky little tabby named Wanderkit convinced the others that hunting snakes would be more exciting than chasing butterflies.
It was exciting, but dangerous.
The snakes chased the kits into this cave and might have killed them, but Wanderkit got everyone up onto a ledge where they could better defend themselves.
The snakes backed off, but keep returning and trying again, so the kits are trapped on the ledge.
The kits can tell the cats that the main entrance to the cave is behind a tall rock.
They can also tell them that the snakes are probably still guarding the entrance.
What Happens Next: If the cats decide to attack the snakes, continue with 14.
If the cats want to do anything else, remind them that the next time the snakes come into the cave they will almost certainly kill the kits.
If the cats do not attack the snakes, the kits will die and the cats will be in big trouble with the leaders of their Clans.
The skunk has a Strength of 3.
Every Round on its turn, it makes two Swat Checks—one each against two different cats one Check for each of its front claws.
If only one cat remains to fight, the skunk only makes one attack.
Cats must use their Swat Skill when fighting a skunk.
It is not possible to Wrestle with or Bite a skunk because of its spray.
If the skunk takes 4 chips free games download adventure scary of damage, it will run away.
The cats have won the fight.
If a cat decides that the fight is too tough, he or she can run away rather than make a Swat Check.
Once a cat runs away, how do you play the adventure game in warriors or she cannot come back to rejoin the fight.
If more than half of the cats choose to run away, then the whole group must run away together.
What Happens Next: The outcome of a fight can be brutal if it goes badly.
If any of the cats is Knocked Out, the whole group must get that character to a medicine cat as quickly as possible.
If the cats win the fight, continue with 4.
You saved the kits!
This is your chance to have one of the Clan leaders tell the characters what a good job they did.
What Happens Next: You have finished the adventure.
After the Adventure After the last scene of the adventure has been played, the game itself is not necessarily over.
There are still a few things you can do if the players want to keep at it.
Play It Again One of the great things about storytelling games is that you can always tell the story again.
There may how do you play the adventure game in warriors parts of the adventure that the cats never got around to exploring especially if they went straight to the outcropping click at this page rocks.
Playing again will let everyone see all the parts of the story.
In particular, if the adventure ended badly, you and the players may want to try a second time, maybe starting back at the beginning or perhaps picking up somewhere in the middle where it feels as if things went wrong.
That way, more people get that experience and the first Narrator gets to try playing the role of a cat.
It is important to note, though, that each cat can only get experience from this adventure once!
If you play through and successfully finish all aladdin adventure games play online adventure several times, your cat only gains the rewards listed below the first time he or she completes the adventure.
If you use different cats each time, though, each one can get the Experience rewards.
Age: Although all the action in this adventure clearly happens in a single day, the presumption is that this is the most interesting and exciting thing that happens to your cat during the whole of that moon.
Knack: On top of the improvements your cat gets from aging, he or she also click here a Knack.
We hope you enjoyed it and that you how do you play the adventure game in warriors your friends will want to play again.
More adventures can be found at the back of each novel in the Warriors: Omen of the Stars series, and you can find extra information at.

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Warriors Adventure Game - Cat Name Generator
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Warriors Adventure Game - Cat Name Generator
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(ie Streangth: 1, Intel: 2 and Spirit 2) Then you can choose 3 skills, and whatever clan you chose gets a special skill. (ThunderClan gets two ponder, River two swim, Shadow 2 sneak, and Wind 2 listen) But you still get 3. So you don't have to choose your clan's special skill, but you get a bonus point in the one you do.


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The Warriors Game Gameplay Walkthrough Part 1 - Come Out and Play - Lets Play The Warriors

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Warrior Cats, The Game Walkthrough

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numbers will be used in play. This will give you a basic idea of what playing the Warriors Adventure Game will be like. In this example, Erica and Bill are playing a short session of the Warriors Adventure Game. Bill is the Narrator, and he has an adventure printed out and sitting in front of him on the table.


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We will start the first mission "Saving the Kits" once we have 4 people, excluding me.
The official rulebook: For those how do you play the adventure game in warriors you who want a shorter version: Please read it before making your character sheet.
Example of the digital version character sheet: Cat name: Ripplestream Clan: RiverClan How do you play the adventure game in warriors age: 10 moons Strength: 2 Intelligence: 2 Spirit: 3 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :0 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :1 Listen Spirit :0 Ponder Intelligence :1 Pounce Intelligence :1 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :1 Wrestle Strength Knacks: Interpret Dreams 2 Spirit Chips Leap 1 Strength Chip Herb Lore 1 Intelligence Chip Chips: OO OO OOO If you are looking at this and are overwhelmed, please fill out this one.
If not, please fill out the one above.
It's less work for me.
Name: Clan: Age: Strength: Intelligence: Spirit: Skills: do NOT include Clan bonus Knacks: I will be the narrator in the first adventure, but if any of you would like to be narrator in the future, just PM me.
Cats currently in the adventure: Narrator: Cat name: Ripplestream Clan: RiverClan Cat's age: 10 moons Strength: 2 Intelligence: 2 Spirit: 3 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :0 Focus Spirit :0 Hiss Spirit how do you play the adventure game in warriors Jump Spirit :1 Listen Spirit :0 Ponder Intelligence :1 Pounce Intelligence :1 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :1 Wrestle Strength :0 Knacks: Interpret Dreams 2 Spirit Chips Leap 1 Strength Chip Herb Lore 1 Intelligence Chip Chips: OO OO OOO Other Cats: Cat name: Dawnsky Clan: RiverClan Cat's age: 10 moons Strength: 2 Intelligence: 3 Spirit: 2 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :1 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :0 Pounce Intelligence :0 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :1 Swat Intelligence :0 Swim Strength :1 Wrestle Strength :0 Knacks: Track 1 Intelligence Chip Feint 1 Intelligence Chip Pathfinder 1 Intelligence Chip Chips: OO OOO OO Cat's Name: Leopardfire Clan: Shadowclan Cat's age: 10 moons Strength: 3 Intelligence: 2 Spirit: 2 Skills: Arch Strength : 0 Bite Strength : 0 Climb Strength : 1 Focus Spirit : 1 Hiss Spirit : 0 Jump Spirit : 0 Listen Spirit : 0 Ponder Intelligence : 0 Pounce Intelligence : 0 See Intelligence : 0 Smell Intelligence : 0 Sneak Spirit : 1 Swat Intelligence : 1 Swim Strength : 0 Wrestle Strength : 0 Knacks: Balance 1 Spirit Chip Pin 3 Strength Chips Hide 1 Spirit Chip Chips: OOO OO OO Cat name: Gravelrock Whitedove Clan: Plants vs games zombies adventure free Cat's age: 10 moons Strength: 2 Intelligence: 3 Spirit: 2 Skills: Arch Strength :0 Bite Strength :1 Climb Strength :0 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :0 Pounce Intelligence :0 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :1 Wrestle Strength :1 Knacks: Launch 3 Strength Chips Pathfinder 1 Intelligence Chip Dash 1 Strength Chip Chips: OO OOO OO Cat name: Lionclaw Clan: ThunderClan Cat's age: 11 moons Strength: 2 Intelligence: 3 Spirit: 2 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :0 Focus Spirit :1 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :1 Pounce Intelligence :0 See Intelligence :0 Smell Intelligence :1 Sneak Spirit :1 Swat Intelligence :0 Swim Strength :0 Wrestle Strength :0 Knacks: Stalk 1 Spirit Chip Track 1 Intelligence Chip Alertness 1 Spirit Chip Chips: OO OOO OO Cat name: Cheetahfur Clan: WindClan Cat's age: 9 moons Strength: 3 Intelligence: 3 Spirit: 1 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :1 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :1 Pounce Intelligence :0 See Intelligence :1 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :0 Wrestle Strength :1 Knacks: Animal Lore 1 Intelligence Chip Dash 1 Strength How do you play the adventure game in warriors Two-leg Lore 1 Intelligence Chip Chips: OOO OOO O This sounds really fun, but I'm just too lazy to go through everything to make a cat right now.
I'll start with this and add to it later: How do you play the adventure game in warriors Name: Dawnsky Clan: Riverclan Age: 10 moons Strength: 2 Intelligence: 3 Spirit: 2 Here's the rest: Skills: climb 1 listen 1 sneak 1 Knacks: track 1 feint 1 pathfinder 1 Another great pic by Snowfeather!
My guide to the Skyclan maze in NP game: Approaching my 2nd wow!
I am working slowly on the classic series.
I've done all of Three and part of Four.
Other fandoms: Sherlock Harry Potter Merlin LOTR Percy Jackson Cat Name: Gravelrock Clan: Windclan Age: 10 moons Strength: 2 Intelligence: 3 Spirit: 2 EDIT Skills: Arch Strength :0 Bite Strength :1 Climb Strength :0 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :0 Pounce Intelligence :0 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :1 Wrestle Strength :1 Knacks: Launch Pathfinder Dash Cat's Name: Leopardfire Clan: Shadowclan Cat's age: 10 moons Strength: 3 Intelligence: 2 Spirit: 2 Skills: Arch Strength : 0 Bite Strength : 0 Climb Strength : 1 Focus Spirit : 1 Hiss Spirit : 0 Jump Spirit : 0 Listen Spirit : 0 Ponder Intelligence : 0 Pounce Intelligence : 0 See Intelligence : 0 Smell Intelligence : 0 Sneak Spirit : 1 Swat Intelligence : 1 Swim Strength : 0 Wrestle Strength : 0 Knacks: Balance Pin Hide Chips: OO OO O I will play Name:Lionclaw Clan:thunderclan Age:11 moons Strength:2 Intelligence:3 Spirit:2 Skills:listen 1 ponder 1 smell sneak 1 focus 1 Knacks:stalk track alertness About me: Interests, wildlife, photography, aviation Pets, I got a bearded dragon called sandstorm Games that I like on my pc,eurotruck simulator 2, minecraft, assassin's creed 4, spore, kerbal space program, Garry's mod,skyrim.
Clan: Windclan Age: 6 moons Strength: 2 Intelligence: 3 Spirit: 2 I'll read the quick guide soon, feeling kind of lazy Ummmm.
I'm putting your cat at 10 moons for now.
Edit: And no, you don't have to use your OC.
However, there are a few things you should change to get optimal results.
And now I feel like I'm here an advertisement for something First of all, you need to add 1 to your Strength and add 1 to either your Intelligence or your Spirit this applies to you too, Leopardfire.
Second, you can't put 2 in the smell skill because you cannot just put 2 into one skill unless that skill is your clan bonus, which it is not.
You will read article able to add onto that skill, just not now.
Edit: Whitedove, it's fine Ok, we have the 4 people needed to start.
The only problem is that 2 of the character sheets are not completely filled out yet.
Please hurry to finish these.
If you wanted to join but feel like you cannot because we already have 4 people, you are welcome to join!
You must have your complete character sheet the complex one or the simple one by the time we start the adventure.
About me: Interests, wildlife, photography, aviation Pets, I got a bearded dragon called sandstorm Games that I like on my pc,eurotruck simulator 2, minecraft, assassin's creed 4, spore, kerbal space program, Garry's mod,skyrim.

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Warriors Adventure Game was created by Erin Hunter. It is a game where you can create a cat and through adventures. This idea and the adventures belong to Erin and not me. All rights go to them, not me.


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Hyrule Warriors: Definitive Edition - Adventure Mode - Part 1 (LIVE)

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Do you like this game? Game Description: Warriors - Enter the world of the warriors! Choose your warrior cat to battle through each level, and try to survive to the.


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do you have to play as the character to unlock weapons in adventure mode? - Hyrule Warriors Message Board for Wii U - GameFAQs
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Hyrule Warriors: Definitive Edition is a port and adaptation of Hyrule Warriors and Hyrule Warriors Legends for the Nintendo Switch.It includes all previously released content from both games, including every map, character, mission, and downloadable content.


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Warriors okay Warriors of Waterdeep does enough with its license that it has the feel, at the very least, of D&D. If you're expecting a full-fledged version of the tabletop game, then you're going to be very disappointed - this is a free to play, simple RPG that's dressed up in the trappings of its inspiration.


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Because this adventure is so brief, there are two parts of game play that will be slightly different than those described in the rules.
As a result, your group should choose one player to be the Narrator throughout this whole adventure.
Moreover, the Narrator might want to remind the players of this fact during the game if they seem to be spending their Ability chips too quickly.
Then again, sometimes the best way to learn a difficult lesson is to get this web page wrong a few times.
You can find a list of the current Clan leaders on in case you need it.
If they are from different Clans, the section is spoken by Firestar.
Every available warrior has been sent out to look for them, but we need your help, too!
The queens had to yell at them several times for wandering away from the rest of the group while chasing butterflies.
No one is sure how long the kits have been missing because the queens were busy with another group that got tangled in a bramble of nettles.
When it was time to go back to the nursery for afternoon naps, they noticed the kits were gone.
When the questioning is through, the Clan leader or Firestar tells the cats that their assignment is to check out two places in particular: a meadow next to the horseplace and an outcropping of rocks just beyond it.
Have the cats each make a Ponder Check.
What Happens Next: The group must decide where they are going to search first.
If the group wants to search the meadow first, continue with 3.
If the group wants to search the rocks first, continue with 5.
If the group wants to look for tracks, continue with 4.
After only a few minutes of poking around, you are able to identify two distinct sets of paw prints.
The first set belongs to one of the kits; the other belongs to the skunk, though the cats may not know this right away.
The following Skills and Knacks will be most useful, but let the cats try anything their players can think of, as long as it seems likely to help.
Animal Lore or Ponder: Knowledge about other animals will help tell the difference between the tracks.
An Animal Lore Check that totals 4 or higher or a Ponder Check that totals 5 or higher will let the cat know that the tracks that lead into the meadow were made by a skunk.
See: Simple observation will tell the cats something about the animals that made the two tracks.
A Check that totals 4 or higher will reveal that the tracks leading into the meadow were made by something the size of a full- grown warrior, and even heavier.
Plus the paws that made those tracks clearly have very sharp claws.
The tracks heading toward the rocks were made by a smaller, lighter creature—just about the right how do you play the adventure game in warriors for a kit.
Smell: Sniffing around the area will provide information if the Check total is 5 or higher.
In that case, the cat will smell a foul, bitter, unpleasant odor lingering in the tracks leading to the meadow.
If the Smell Check is 6 or higher, the cat also catches a faint whiff of the kits in the tracks heading toward the rocks.
Track: Hunting Skill is very much involved in this section, so a cat with how do you play the adventure game in warriors Knack can choose to use it to help with either the See or Smell Checks or any other check the Narrator thinks is appropriate.
What Happens Next: If the group follows the tracks that lead toward the meadow, continue with 7.
If the group follows the tracks that lead toward the outcropping of rocks, continue with 5.
You can chase butterflies or wrestle with each other or just lie in the sun.
It all seems so perfect until you hear a stern voice calling out.
Let them try to explain, or simply apologize if they prefer.
There really is no good excuse for this, but sometimes this happens to young cats.
Hopefully they will learn from the experience.
Firestar will be very disappointed in them and suggest that maybe they were promoted to warriors too soon.
Thankfully, another group of warriors was able to save the kits in time.
What Happens Next: The adventure is over for the cats.
They have failed in their assignment and will have to make up for their mistakes by doing extra hunting and patrolling for the next moon or more.
The cats do not get any Experience rewards for this adventure.
But there are no kits here.
Have each cat make a Focus Check.
Doing so causes the cat to lose 1 Spirit chip.
If losing that chip costs the cat his or her last Spirit chip, then the cat falls asleep.
If a character is supposed to spend a Spirit chip but has no more Spirit chips left in his or her pool, then the cat has gotten sick from eating too many poppy seeds.
What Happens Next: If any of the cats get sick, continue with 10.
If half or more of the cats fall asleep, continue with 6.
If less than half of the cats fall asleep, the other cats are able to wake them and the whole group can go on searching for the kits.
Keep those details in mind as you play through the details.
Lifting your head is more difficult than it usually is, and when you try, the whole world seems to spin around you.
The medicine cat will tell the characters that other warriors brought them home in very sick how do you play the adventure game in warriors />But with the quick application of some healing herbs, the medicine cat has fixed it so that they will all be fine after a little extra rest.
Depending on the details of how they got there, you may have the cats get a visit from their Clan leader to talk about the appropriate behavior for a warrior on a mission.
What Happens Next: The check this out is over for the cats.
Because of their illness, they were unable to accomplish the goal of rescuing the kits.
Thankfully, other warriors did.
The cats do not get any Experience rewards for this adventure.
Hurt Special Note: The details of this section will change based on how the cats got hurt.
Use your imagination and improvise based on what has happened in the adventure so far.
If only one character is Knocked Out, the whole group had to work together to get him or her back to camp, and so the whole group had to give up the search for the kits.
Thankfully, another group found and rescued them.
Although the cats will all go back to their separate Clans, the rest of this scene will be pretty much the same in each case.
There is no shame in losing a fight.
In fact, standing your ground and fighting to the end is the mark of true bravery.
It will take a few days, or maybe even weeks, for the characters to fully click here />What Happens Next: The adventure is over for the cats.
They acted bravely but, in the end, did not have what it took to overcome the dangers they faced.
Although they can be proud of the bravery they showed, the cats do not get any Experience rewards for this adventure.
Slithering back and forth in front is a pair of vipers.
They look angry and seem focused on something inside the cave—until they notice you!
Another complication is that the snakebites are poisonous.
Each snake has a Strength of 2.
Every Round on their turn, the snakes will each attack one cat if possible, the cat who hit it most recently.
These bites only do 1 point of damage if they hit there is no extra damage as with cat Bites, as described in Chapter Five.
However, they are poisonous.
A cat who has been bitten by a snake is poisoned and will remain that way until he or she gets treatment from a medicine cat.
Every Round, the cat must make a Spirit Check.
If that Check equals 3 or higher, nothing happens immediately.
Some cats have a high enough Spirit to pass this test easily, but it gets more difficult if the cat is bitten more than once.
For every time a snake bites a cat, the difficulty of the Spirit Check goes up by 1.
So if a cat is bitten twice, he or she loses a chip if the Spirit Check is 3 or lower.
If the cat is bitten three times, he or she loses a chip if the Spirit Check is 4 or lower, and so on.
When the cats attack, the snakes have a Jump Check equal to 5.
They are fast and hard to hit, but not very tough.
Each snake can only take 3 points of damage and then it dies.
Also, if the fight goes on too long, the snakes will get discouraged and leave.
After six Rounds of fighting, instead of attacking on their turn, the snakes turn around and run away.
They slither under some large rocks and will not come out again until after the cats leave.
What Happens Next: Win or lose, this fight is the climax of the adventure.
If the cats kill or chase away the snakes, continue with 13, even if one or two of the cats were Knocked Out during the fight.
If all of the cats were Knocked Out during the fight, continue with 12.
On the Island Special Note: This section is only needed if the cats are from different Clans.
It gives them a reason to work together.
If all the cats are from the same Clan, you can skip this section and continue with 2.
In hopes of forging closer ties between the Clans, each of the leaders has sent a group of young warriors here today.
Your leaders have told download aladdin adventure games free to be on your best behavior and to meet as many other young cats as you can.
Your job as the Narrator is to encourage them each to say a little bit about their cats and to begin to get into character.
If the players are doing this on their own, you can sit back and let them talk.
Just make sure that all the players are participating.
A just click for source of kits has gone missing!
Above it all fly more butterflies than you can count, fluttering lazily in the breeze.
It would be so nice to laze about in the sun.
When they notice the other cats are gone, they can call them back whenever they like.
They are too distracted to continue and will stay here until someone reminds them of their mission.
Ask the players whose cats want to investigate the field how they plan to do so.
Let them try to think of things to do rather than give them hints right away.
They can use different Skills with the following results plus any others that make sense to you.
Listen: If the Check is 4 or higher, the cat hears some rustling in the grass on the far side of the meadow.
Ponder: If the Check is 3 or higher, the cat remembers that poppy seeds grow in one corner of the meadow —if the kits went there, they almost certainly have fallen deeply asleep.
See: If the Check is 3 or higher, the cat sees a set of paw prints leading to the far side of the meadow.
If the Check is 4 or higher, the cat also sees a set of paw prints leading away toward the rocky outcropping.
Smell: If the Check is 4 or higher, the cat smells something unpleasant on the far side of the meadow.
If the Check is 5 or higher, the cat also smells a faint odor of poppy seeds coming from another corner of the meadow.
If the Check is 6 or higher, the cat also catches a brief scent of the kits on a breeze blowing from the direction of the outcropping of rocks.
Let the players talk about what their cats discovered.
What Happens Next: What happens next depends on many different factors.
If all of the cats fail the initial Focus Check, continue with 6.
If the group heads to the far side of the meadow, continue with 7.
If the group goes to where the poppy seeds are, continue with 8.
If the group goes toward the outcropping of rocks, continue with 5.
Rocks sometimes fall from the tops; snakes and biting insects live in the nooks and crannies.
And even without that, the rocks never get enough sun to make them worth even taking a nap on.
The cats will have to use some of their Skills to discover more.
If the Smell Check is 3 or higher, they can definitely smell the kits.
If the Check is 4 or higher, they also smell some snakes.
In both cases, the wind swirling around the cliff makes it impossible to tell exactly where the kits or the snakes are.
Listen: If a cat just Listens, he or she may hear the kits calling for help.
If the Check totals 5 or higher, they realize that the kits must be in a cave somewhere along the rock wall.
But the blowing wind makes it impossible to tell exactly which one.
See: Looking around, a cat might notice a few things.
They also notice a butterfly flying in the strong breeze; it seems to be struggling against the wind, trying to fly back toward the meadow.
If the Check is 4 or higher, the cats also notice a small cave entrance along the rock wall.
If the Check is 5 or higher, they also notice a larger cave entrance how do you play the adventure game in warriors bit farther away and half hidden behind a tall rock.
Ponder: If a cat just wants to puzzle this out with his or her brain, a Ponder Check is in order.
If the Check is 4 or higher, the cats know that if an animal attacked or some other danger arose, the kits would probably try to hide.
If the Check is 5 or higher, the cats remember that there are usually caves in rock walls such as this.
Also allow the cats to try other Skills or Knacks if the players want you can suggest some, if you think it will be helpful and improvise results that seem appropriate.
What Happens Next: If the group wants to follow the butterfly back toward the meadow, continue with 3.
If the group wants to keep poking around to find more clues, continue with 14.
If the group wants to examine the small cave entrance, continue with 9.
If the group wants to examine the large cave entrance, continue with 14.
Let them discuss it, but tell them that they have to make up their minds quickly.
The biggest difficulty is that the whole group must decide on one course of action.
The most likely options are described below.
Run Away: Fleeing is easy, but the skunk will try to spray the cats as they run.
All the cats must make Jump Checks to avoid the spray.
In order to succeed, a cat needs to get 3 or higher on the Check.
Try to Scare It: The cats can try to use their Arch or Hiss Skills to scare the skunk away.
Have each cat make a Skill Check, then add up all the results of those Checks.
If the total of all those numbers is 10 or higher, the skunk is scared away.
If the total is less than that, the skunk tries to spray the cats.
The cats must all make Jump Checks.
In order to succeed, each cat must make a Check equal to 4 or higher.
What Happens Next: The next step in the adventure depends on the outcome of this section.
If the cats successfully run away or scare the skunk away, continue with 4.
If the cats decide to fight with the skunk, continue with 11.
They seem to be half crying and half whispering.
Remember that the scene will be more dramatic if you act out what the kits are saying rather than just telling the players the information blandly.
The details are that the kits snuck away from the group to chase butterflies.
They wound up near the meadow when one of them, a frisky little tabby named Wanderkit convinced the others that hunting snakes would be more exciting than chasing butterflies.
It was exciting, but dangerous.
The snakes chased the kits into this cave and might have killed them, but Wanderkit got everyone up onto a ledge where they could better defend themselves.
The snakes backed off, but keep returning and trying again, so the kits are trapped on the ledge.
The kits can tell the cats that the main entrance to the cave is behind a tall rock.
They can also tell them that the snakes are probably still guarding the entrance.
What Happens Next: If the cats decide to attack the snakes, continue with 14.
If the cats want to do anything else, remind them that the next time the snakes come into the cave they will almost certainly head mans wiki games time magic adventure the kits.
If the cats do not attack the snakes, the kits will die and the cats will be in big trouble with the leaders of their Clans.
The skunk has a Strength of 3.
Every Round on its turn, it makes two Swat Checks—one each against two different cats one Check for each of its front claws.
If only one cat remains to fight, the skunk only makes one attack.
Cats must use their Swat Skill when fighting a skunk.
It is not possible to Wrestle with or Bite a skunk because of its spray.
If the skunk takes 4 chips worth of damage, it will run away.
The cats have won the fight.
If a cat decides that the fight is too tough, he or she can run away rather than make a Swat Check.
Once a cat runs away, he or she cannot come back to rejoin the fight.
If more than half of the cats choose to run away, then the whole group must run away together.
What Happens Next: The outcome of a fight can be brutal if it goes badly.
If any of the cats is Knocked Out, the whole group must get that character to a medicine cat as quickly as possible.
If the cats win the fight, continue with 4.
You saved the kits!
This is your chance to have one of the Clan leaders tell the characters what a good job they did.
What Happens Next: You have finished the adventure.
After the Adventure After the last scene of the adventure has been played, the game itself is not necessarily over.
There are still a few things you can do if the players want to keep at it.
Play It Again One of the great things about storytelling games is that you can always tell the story again.
There may be parts of the adventure that the cats never got around to exploring especially if they went straight to the outcropping of rocks.
Playing again right! scary adventure games free download does let everyone see all the parts of the story.
In particular, if the adventure ended badly, you and the players may want to try a second time, maybe starting back at the beginning or perhaps picking up somewhere in the middle where it feels as if things went wrong.
That way, more people get that experience and the first Narrator gets to try playing the role of a cat.
It is important to note, though, that opinion amazon point and click adventure games remarkable cat can only get experience from this adventure once!
If you play click and successfully finish the adventure several times, your cat only gains the rewards listed below the first time he or she completes the adventure.
If you use different cats each time, though, each one can get the Experience rewards.
Age: Although all the action in this adventure clearly happens in a click the following article day, the presumption is that this is the most interesting and exciting thing that happens to your cat during the whole of that moon.
Knack: On top of the improvements your cat gets from aging, he or she also learns a Knack.
We hope you enjoyed it and that you and your friends will want to play again.
More adventures can be found at the back of each novel in the Warriors: Omen of the Stars series, and you can find extra information at.

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Team up with this brave group of warriors while they defend their kingdom from the forces of darkness. You’ll need to use their abilities and talents wisely while you go up against a hoard of vicious monsters. Switch between each warrior while you do battle in this strategic action and adventure game.


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Warriors Adventure Game: Digital Version | Warrior Cats Video Game
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First, you need to get a character sheet, which can be found in your Manual that you printed out. Cut out the character sheet, and then fill it out. For the skills section, look in the Manual for instructions. You also need at least three players to play this game. You can go to the Online Game Room, or play with your friends.


Enjoy!
Warriors Adventure Game
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Warriors Adventure Game: Digital Version | Warrior Cats Video Game
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Players:
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WR:
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Play out your life as a warrior in the Warriors Adventure Game! www.wcag.aforumfree.com


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do you have to play as the character to unlock weapons in adventure mode? - Hyrule Warriors Message Board for Wii U - GameFAQs
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Because this adventure is so brief, there are two parts of game play that will be slightly different than those described in the rules.
As a result, your group should choose one player to be the Narrator throughout this whole adventure.
Moreover, the Narrator might want to remind the players of this fact during the game if they seem to be spending their Ability chips too quickly.
Then again, sometimes the the sindbad online games way to learn a difficult lesson is to get it wrong a few times.
You can find a list of the current Clan leaders on in case you need it.
If they are from different Clans, the section is spoken by Firestar.
Every available warrior has been sent out to look for them, but we need your help, too!
The group of kits had been playing together all morning.
The queens had to yell at them several times for wandering away from the rest of the group while chasing butterflies.
No one is sure how long the kits have been missing because the queens were busy with another group that got tangled in a bramble of nettles.
When it was time to go back to the nursery for afternoon naps, they noticed the kits were gone.
When the questioning is through, the Clan leader or Firestar tells the cats that their assignment is to check out two places in particular: a meadow next to the horseplace and an outcropping of rocks just beyond it.
Have the cats each make a Ponder Check.
What Happens Next: The group must decide where they are going to search first.
If the group wants to search the meadow first, continue with 3.
If the group wants to search the rocks first, continue with 5.
If the group wants to look for tracks, continue with 4.
After only a few minutes of poking around, you are able to identify two distinct sets of paw prints.
The first set belongs to one of the kits; the other belongs to the skunk, though the cats may not know this right away.
The following Skills and Knacks will be most useful, but let the cats try anything their players can think of, as long as it seems likely to help.
Animal Lore or Ponder: Knowledge about other animals will help tell the difference between the tracks.
An Animal Lore Check that totals 4 or higher or a Ponder Check that totals 5 or higher will let the cat know that the tracks that lead into the meadow were made by a skunk.
See: Simple observation will tell the cats something about the animals that made the two tracks.
A Check that totals 4 or higher will reveal that the tracks leading into the meadow were made by something the size of a full- grown warrior, and even heavier.
Plus the paws that made those tracks clearly have very sharp claws.
The tracks heading toward the rocks were made by a smaller, lighter creature—just about the right size for a kit.
Smell: Sniffing around the area will provide information if the Check total is 5 or higher.
In that case, the cat will smell a foul, bitter, unpleasant odor lingering in the tracks leading to the meadow.
If the Smell Check is 6 or higher, the cat also catches a faint whiff of the kits in the tracks heading toward the rocks.
Track: Hunting Skill is very much involved in this section, so a cat with this Knack can choose to use it to help with either the See or Smell Checks or any other check the Narrator thinks is appropriate.
What Happens Next: If the group follows the tracks that lead toward the meadow, continue with 7.
If the group follows the tracks that lead toward the outcropping of rocks, continue with 5.
You can chase butterflies or wrestle with each other or just lie in the sun.
It all seems so perfect until you hear a stern voice calling out.
Let them try to explain, or simply apologize if they prefer.
There really is no good excuse for this, but sometimes this happens to young cats.
Hopefully they will learn from the experience.
Firestar will be very disappointed in them and suggest that maybe they were promoted to warriors too soon.
Thankfully, another group of warriors was able to save the kits in time.
What Happens Next: The adventure is over for the cats.
They have failed in their assignment and will have to make up for their mistakes by doing extra hunting and patrolling for the next moon or more.
The cats do not get any Experience rewards for this adventure.
But there are no kits here.
Have each cat make a Focus Check.
Doing so causes the cat to lose 1 Spirit chip.
If losing that chip costs the cat his or her last Spirit chip, then the cat falls asleep.
If a character is supposed to spend a Spirit chip but has no more Spirit chips left in his or her pool, then the cat has gotten sick from eating too many poppy seeds.
What Happens Next: How do you play the adventure game in warriors any of the click get sick, continue with 10.
If half or more of the cats fall asleep, continue with 6.
If less than half of the cats fall asleep, the other cats are able to wake them and the whole group can go on searching for the kits.
Keep those details in mind as you play through the details.
Lifting your head is more difficult than it usually is, and when you try, the whole world seems to spin around you.
The medicine cat will tell the characters that other warriors brought them home in very sick condition.
But with the quick application of some healing herbs, the medicine cat has fixed it so that they will all be fine after a little extra rest.
Depending on the details of how they got there, you how do you play the adventure game in warriors have the cats get a visit from their Clan leader to talk about the link behavior for a warrior on a mission.
What Happens Next: The adventure is over for the cats.
Because of their illness, they were unable to accomplish the goal of rescuing the kits.
Thankfully, other warriors did.
The cats do not get any Experience rewards for this adventure.
Hurt Special Note: The details of this section will change based pokemon adventure games to play online for free how the cats got hurt.
Use your imagination and improvise based on what has happened in the adventure so far.
If only one character is Knocked Out, the whole group had to work together to get him or her back to camp, and so the whole group had to give up the search for the kits.
Thankfully, another group found and rescued them.
Although the cats will all go back to their separate Clans, the rest of this scene will be pretty much the same in each case.
There is no shame in losing a fight.
In fact, standing your ground and fighting to the end is the mark of true bravery.
It will take a few days, or maybe even weeks, for the characters to fully heal.
What Happens Next: The adventure is over for the cats.
They acted bravely but, in the end, how do you play the adventure game in warriors not have what it took to overcome the dangers they faced.
Although they can be proud of the bravery they showed, the cats do not get any Experience rewards for this adventure.
Slithering back and forth in front is a pair of vipers.
They look angry and seem focused on something inside the cave—until they notice you!
Another complication is that the snakebites are poisonous.
Each snake has a Strength of 2.
Every Round on their turn, the snakes will each attack one cat if possible, the cat who hit it most recently.
These bites only do 1 point of damage if they hit there is no extra damage as with cat Bites, as described in Chapter Five.
However, they are poisonous.
A cat who has been bitten by a snake is poisoned and will remain that way until he or she gets treatment from a medicine cat.
Every Round, the cat must make a Spirit Check.
If that Check equals 3 or higher, nothing happens immediately.
Some cats have a high enough Spirit to pass this test easily, but it gets more difficult if the cat is bitten more than once.
For every time a snake bites a cat, the difficulty of the Spirit Check goes up by 1.
So if a cat is bitten twice, he or she loses a chip if the Spirit Check is 3 or lower.
If the cat is bitten three times, he or she loses a chip if the Spirit Check is 4 or lower, and so on.
When the cats attack, the snakes have a Jump Check equal to 5.
They are fast and hard to hit, but not very tough.
Each snake can only take 3 points of damage and then it dies.
Also, if the fight goes on too long, the snakes will get discouraged and leave.
After six Rounds of fighting, instead of attacking on their turn, the snakes turn around and run away.
They slither under some large rocks and will not come out again until after the cats leave.
What Happens Next: Win or lose, this fight is the climax of the adventure.
If the cats kill or chase away the snakes, continue with 13, even if one or two of the cats were Knocked Out during the fight.
If all of the cats were Knocked Out during the fight, continue with 12.
On the Island Special Note: This section is only needed if the cats are from different Clans.
It gives them a reason to work together.
If all the cats are from the same Clan, you can skip this section and continue with 2.
In hopes of forging closer ties between the Clans, each of the leaders has sent a group of young warriors here today.
Your leaders have told you to be on your best behavior and to meet as many other young cats as you can.
Your job as the Narrator is to encourage them each to say a little bit about their cats and to begin to get into character.
If the players are doing this on their own, you can sit back and let them talk.
Just make sure that all the players are participating.
A group of kits has gone missing!
Above it all fly more butterflies than you can count, fluttering lazily in the breeze.
It would be so nice to laze about in the sun.
When they notice the other cats are gone, they can call them back whenever they like.
They are too distracted to continue and will stay here until someone online object adventure games no downloads them of their mission.
Ask the players whose cats want to investigate the field how they plan to do so.
Let them try to think of things to do rather than give them hints right away.
They can use different Skills with the following results plus any others that make sense to you.
Listen: If the Check is 4 or higher, the cat hears some rustling in the grass on the far side of the meadow.
Ponder: If the Check is 3 or higher, the cat remembers that poppy seeds grow in one corner of the meadow —if the kits went there, they almost certainly have fallen deeply asleep.
See: If the Check is 3 or learn more here, the cat sees a set of paw prints leading to the far side of the meadow.
If the Check is 4 or higher, the cat also sees a set of paw prints leading away toward the rocky outcropping.
If the Check is 5 or higher, the cat realizes that the first set of prints do not belong to a kit but rather to some other woodland animal.
Smell: If the Check is 4 or higher, the cat smells something unpleasant on the far side of the meadow.
If the Check is 5 or higher, the cat also smells a faint odor of poppy seeds coming from another corner of the meadow.
If the Check is 6 or higher, the cat also catches a brief scent of the kits on a breeze blowing from the direction of the outcropping of rocks.
Let the players talk about what their cats discovered.
What Happens Next: What happens next depends on many different factors.
If all of the cats fail the initial Focus Check, continue with 6.
If the group heads to the far side of the meadow, continue with 7.
If the group goes to where the poppy seeds are, continue with 8.
If the group goes toward the outcropping of rocks, continue with 5.
Rocks sometimes fall from the tops; snakes and biting insects live in the nooks and crannies.
And even without that, the rocks never get enough sun to make them worth even taking a nap on.
The cats will have to use some of their Skills to discover more.
If the Smell Check is 3 or higher, they can definitely smell the kits.
If the Check is 4 or higher, they also smell some snakes.
In both cases, the wind swirling around the cliff makes it impossible to tell exactly where the kits or the snakes are.
Listen: If a cat just Listens, he or she may hear the kits calling for help.
If the Check totals 5 or higher, they realize that the kits must be in a cave somewhere along the rock wall.
But the blowing wind makes it impossible to tell exactly which one.
See: Looking around, a cat might notice a few things.
They also notice a butterfly flying in the strong breeze; it seems to be struggling against the wind, trying to fly back toward the meadow.
If the Check is 4 or higher, the cats also notice a small cave entrance along the rock wall.
If the Check is 5 or higher, they also notice a larger cave entrance a bit farther away and half hidden behind a tall rock.
Ponder: If a cat just wants to puzzle this out with his or her brain, a Ponder Check is in order.
If the Check is 4 or higher, the cats know that if an animal attacked or some other danger arose, the kits would probably try to hide.
If the Check is 5 or higher, the cats remember that there are usually caves in rock walls such as this.
Also allow the cats to try other Skills or Knacks if the players want you can suggest some, if you think it will be helpful and improvise results that seem appropriate.
What Happens Next: If the group wants to follow the butterfly back toward the meadow, continue with 3.
If the group wants to keep poking around to find more clues, continue with 14.
If the group wants to examine the small cave entrance, continue with 9.
If the group wants to examine the large cave entrance, continue with 14.
Let them discuss it, but tell them that they have to how do you play the adventure game in warriors up their minds quickly.
The biggest difficulty is that the whole group must decide on one course of action.
The most likely options are described below.
Run Away: Fleeing is easy, but the skunk will confirm. bookworm adventures 2 save game consider to spray the cats as they run.
All the cats must make Jump Checks to avoid the spray.
In order to succeed, a cat needs to get 3 or higher on the Check.
Try to Scare It: The cats can try to use their Arch or Hiss Skills to scare the skunk away.
Have each cat make a Skill Check, then add up all the results of those Checks.
If the total of all those numbers is 10 or higher, the skunk is scared away.
If the total is less than that, the skunk tries to spray the cats.
The cats must all make Jump Checks.
In order to succeed, each cat must make a Check equal to 4 or higher.
What Happens Next: The next step in the adventure depends on the outcome of this section.
If the cats successfully run away or scare the skunk away, continue with 4.
If the cats decide to fight with the skunk, continue with 11.
They seem to be half crying and half whispering.
Remember that the scene will be more dramatic if you act out what the kits are saying rather than just telling the players the information blandly.
The details are that the kits snuck away from the group to chase butterflies.
They wound up near the meadow when one of them, a frisky little tabby named Wanderkit convinced the others that hunting snakes would be more exciting than chasing butterflies.
It was exciting, but dangerous.
The snakes chased the kits into this cave and might have killed them, but Wanderkit got everyone up onto a ledge where they could better defend themselves.
The snakes backed off, but keep returning and trying again, so the kits are trapped on the ledge.
The kits can tell the cats that the main entrance to the cave is behind a tall rock.
They can also tell them that the snakes are probably still guarding the entrance.
What Happens Next: If the cats decide to attack the snakes, continue with 14.
If the cats want to do anything else, remind them that the next time the snakes come into the cave they will almost certainly kill the kits.
If the cats do not attack the snakes, the kits will die and the cats will be in big trouble with the leaders of their Clans.
The skunk has a Strength of 3.
Every Round on its turn, it makes two Swat Checks—one each against two different cats one Check for each of its front claws.
If only one cat remains to fight, the skunk only makes one attack.
Cats must use their Swat Skill when fighting a skunk.
It is not possible to Wrestle with or Bite a skunk because has best online adventure games thought its spray.
If the skunk takes 4 chips worth of damage, it will run away.
The cats have won the fight.
If a cat decides that the fight is too tough, he or she can run away rather than make a Swat Check.
Once a cat runs away, he or she cannot come back to rejoin the fight.
If more than half of the cats choose to run away, then the whole group must run away together.
What Happens Next: The outcome of a fight can be brutal if it goes badly.
If any of the cats is Knocked Out, the whole group must get that character to a medicine cat as quickly as possible.
If the cats win the fight, continue with 4.
You saved the kits!
This is your chance to have one of the Clan leaders tell the characters what a good job they did.
What Happens Next: How do you play the adventure game in warriors have finished the adventure.
After the Adventure After the last scene of the adventure has been played, the game itself is not necessarily over.
There are still a few things you can do if the players want to keep at it.
Play It Again One of the great things about storytelling games is that you can always tell the story again.
There may be parts of the adventure that the cats never got around to exploring especially if they went straight to the outcropping of rocks.
Playing again will let everyone see all the parts of the story.
In particular, if the adventure ended badly, you and the players may want to try a second time, maybe starting back at the beginning or perhaps picking up somewhere in the middle where it feels as if things went wrong.
That way, more people get that experience and the first Narrator gets to try playing how do you play the adventure game in warriors role of a cat.
It is important to note, though, that each cat can only get experience from this adventure once!
If you play through and successfully finish the adventure several times, your cat only gains the rewards listed below the first time he or she completes the adventure.
If you use different cats each more info, though, each one can get the Experience rewards.
Age: Although all the action in this adventure clearly happens in a single day, the presumption is that this is the most interesting and exciting thing that happens to your cat during the whole of that moon.
Knack: On top of the improvements your cat gets from aging, he or she also learns a Knack.
We hope you enjoyed it and that you and your friends will want to play again.
More adventures can be found at the back of each novel in the Warriors: Omen of the Stars series, and you can find extra information at.

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Okay, for those of you who have not heard of this, the Warriors Adventure Game is a roleplaying game similar (I think) to D&D. Except cats. We will start the first mission "Saving the Kits" once we have 4 people, excluding me.


Enjoy!
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Because this adventure is so brief, there are two parts of game play that will be slightly different than those described in the rules.
As a result, your group should choose one player to be the Narrator throughout this whole adventure.
Moreover, the Narrator might want to remind the players of this fact during the game if they seem to be spending their Ability chips too quickly.
Then again, sometimes the best way to learn a difficult lesson is to get it wrong a few times.
You can find a list of the current Clan leaders on in case you need it.
If they are from different Clans, the section is spoken by Firestar.
Every available warrior has been sent out to look for them, but we need your help, too!
The group of kits had been playing together all morning.
The queens had to yell at them several times for wandering away from the rest of the group while chasing butterflies.
No one is sure how long the kits have been missing because the queens were busy with another group that got tangled in a bramble of nettles.
When it was time to go back to the nursery for afternoon naps, they noticed the kits were gone.
When the questioning is through, the Clan leader or Firestar tells the cats that their assignment is to check out two places in particular: a meadow next to the horseplace and an outcropping of rocks just beyond it.
Have the cats each make a Ponder Check.
What Happens Next: The group must decide where they are going to search first.
If the group wants to search the meadow first, continue with 3.
If the group wants to how do you play the adventure game in warriors the rocks first, continue with 5.
If the group wants to look for tracks, continue with 4.
After only a few minutes of poking around, you are able to identify two distinct sets of paw prints.
The first set belongs to one of the kits; the other belongs to the skunk, though the cats may not know this right away.
The following Skills and Knacks will be most useful, but let the cats try anything article source players can think of, as long as it seems likely to help.
Animal Lore or Ponder: Knowledge about other animals will help tell the difference between the tracks.
An Animal Lore Check that totals 4 or higher or a Ponder Check that totals 5 or higher will let the cat know that the tracks that lead into the meadow were made by a skunk.
See: Simple observation will tell the cats something about the animals that made the two tracks.
A Check that totals 4 or higher will reveal that the tracks leading into the meadow were made by something the size of a full- grown warrior, and even heavier.
Plus the paws that made those tracks clearly have very sharp claws.
The tracks heading toward the rocks were made by a smaller, lighter creature—just about the right size for a kit.
Smell: Sniffing around the area will provide information if the Check total is 5 or higher.
In that case, the cat will smell a foul, bitter, unpleasant odor lingering in the tracks leading to the meadow.
If the Smell Check is 6 or higher, the cat also catches a faint whiff of the kits in the tracks heading toward the rocks.
Track: Hunting Skill is very much involved in this section, so a cat with this Knack can choose to use it to help with either the See or Smell Checks or any other check the Narrator thinks is appropriate.
What Happens Next: If the group follows the tracks that lead toward the meadow, continue with 7.
If the group follows the tracks that lead toward the outcropping of rocks, continue with 5.
You can chase butterflies or wrestle with each other or just lie in the sun.
It all seems so perfect until you hear a stern voice calling out.
Let them try to explain, or simply apologize if they prefer.
There really is no good excuse for this, but sometimes this happens to young cats.
Hopefully they will learn from the experience.
Firestar will be very disappointed in them and suggest that maybe they were promoted to warriors too soon.
Thankfully, another group of warriors was able to save the kits in time.
What Happens Next: The how do you play the adventure game in warriors is over for the cats.
They have failed in their assignment and will have to make up for their mistakes by doing extra hunting and patrolling for the next moon or more.
The cats do not get any Experience rewards for this adventure.
But there are no kits here.
Have each cat make a Focus Check.
Doing so causes the cat to lose 1 Spirit chip.
If losing that chip costs the cat how do you play the adventure game in warriors or her last Spirit chip, then the cat falls asleep.
If a character is supposed to spend a Spirit chip but has no more Spirit chips left in his or her pool, then the cat has gotten sick from eating how do you play the adventure game in warriors many poppy seeds.
What Happens Next: If any of the cats get sick, continue with 10.
If half or more of the cats fall asleep, continue with 6.
If less than half of the cats fall asleep, the other cats are able to wake them and the whole group can go on searching for the kits.
Keep those details in mind as you play through the details.
Lifting your head is more difficult than it usually is, and when you try, the whole world seems to spin around you.
The medicine cat will tell the characters that other warriors brought them home in very sick condition.
But with the quick application of some healing herbs, the medicine cat has fixed it so that they will all be fine after a little extra rest.
Depending on the details of how they got there, you may have the cats get a visit from their Clan leader to talk about the appropriate behavior for a warrior on a mission.
What Happens Next: The adventure is over for the cats.
Because of their illness, they were unable to accomplish the goal of rescuing the kits.
Thankfully, other warriors did.
The cats do not get any Experience rewards for this adventure.
Hurt Special Note: The details of this section will change based on how the cats got hurt.
Use your imagination and improvise based on what has happened in the adventure so far.
If only one character is Knocked Out, the whole group had to work together to get him or her back to camp, and so the whole group had to give up the search for the kits.
Thankfully, another group found and rescued them.
Although the cats will all go back to their separate Clans, the rest of this scene will be pretty much the same in each case.
There is no shame in losing a fight.
In fact, standing your ground and fighting to the end is the mark of true bravery.
It will take a few days, or maybe even weeks, for the characters to fully heal.
What Happens Next: The adventure is over for the cats.
They acted bravely but, in the end, did not have what it took to overcome the dangers they faced.
Although they can be proud of the bravery they showed, the cats do not get any Experience rewards for this adventure.
Slithering back and forth in front is a pair of vipers.
They look angry and seem focused on something inside the cave—until they notice you!
Another complication is that the snakebites are poisonous.
Each snake has a Strength of 2.
Every Round on their turn, the snakes will each attack one cat if possible, the cat who hit it most recently.
These bites only do 1 point of damage if they hit there is no extra damage as with cat Bites, as described in Chapter Five.
However, they are poisonous.
A cat who has been bitten by a snake is poisoned and will remain that way until he or she gets treatment from a medicine cat.
Every Round, the cat must make a Spirit Check.
If that Check equals 3 or higher, nothing happens immediately.
Some cats have a high enough Spirit to pass this test easily, but it gets more difficult if the cat is bitten more than once.
For every time a snake bites a cat, the difficulty of the Spirit Check goes up by 1.
So if a cat is bitten twice, he or she loses a chip if the Spirit Check is 3 or lower.
If the cat is bitten three times, he link she loses a chip if the Spirit Check is 4 or lower, and so on.
When the cats attack, the snakes have a Jump Check equal to 5.
They are fast and hard to hit, but not very tough.
Each snake can only take 3 points of damage and then it dies.
Also, if the fight goes on too long, the snakes will get discouraged and leave.
After six Rounds of fighting, instead of attacking on their turn, the snakes turn around and run away.
They slither under some large rocks and will not come out again until after the cats leave.
What Happens Next: Win or lose, this fight is the climax of the adventure.
If the cats kill or chase away the snakes, continue with 13, even if one or two of the cats were Knocked Out during the fight.
If all of the cats were Knocked Out during the fight, continue with 12.
On the Island Special Note: This section is only needed if the cats are from different Clans.
It gives them a reason to work together.
If all the cats are from the same Clan, you can skip this section and continue with 2.
In hopes of forging closer ties between the Clans, each of the leaders has sent a group of young warriors here today.
Your leaders have told you to be on your best behavior and to meet as many other young cats as you can.
Your job as the Narrator is to encourage them each to say a little bit about their cats and to begin to get into character.
If the players are doing this on their own, you can sit back and let them talk.
Just make sure that all the players are participating.
A group of kits has gone missing!
Above it all fly more butterflies than you can count, fluttering lazily in the breeze.
It would be so nice to laze about in the sun.
When they notice the other cats are gone, they can call them back whenever they like.
They are too distracted to continue and will stay here until someone reminds them of their mission.
Ask the players whose cats want to how do you play the adventure game in warriors the field how they plan to do so.
Let them try to think of things to do rather than give them hints right away.
They can use different Skills with the following results plus any others that make sense to you.
Listen: If the Check is 4 or higher, the cat hears some rustling in the grass on the far side of the meadow.
Ponder: If the Check is 3 or higher, the cat remembers that poppy seeds grow in one corner of the meadow —if the kits went there, they almost certainly have fallen deeply asleep.
See: If the Check is 3 or higher, the cat sees a set of paw prints leading to the far side of the meadow.
If the Check is 4 or higher, the cat also sees a set of paw prints leading away toward the rocky outcropping.
If the Check is 5 or higher, the cat realizes that the first set of prints do not belong to a kit but rather to some other woodland animal.
Smell: If the Check is 4 or higher, the cat smells something unpleasant on the far side of the meadow.
If the Check is 5 or higher, the cat also smells a faint odor of poppy seeds coming from another corner of the meadow.
If the Check is 6 or higher, the cat also catches a brief scent of the kits on a breeze blowing from the direction of the outcropping of rocks.
Let the players talk about what how do you play the adventure game in warriors cats discovered.
What Happens Next: What happens next depends on many different factors.
If all of the cats fail the initial Focus Check, continue with 6.
If the group heads to the far side of the meadow, continue with 7.
If the group goes to where the poppy seeds are, continue with 8.
If the group goes toward the outcropping of rocks, continue with 5.
Rocks sometimes fall from the tops; snakes and biting insects live in the nooks and crannies.
And even without that, the rocks never get enough sun to make them worth even taking a nap on.
The cats will have to use some of their Skills to discover more.
If the Smell Check is 3 or higher, they can definitely smell the kits.
If the Check is 4 or higher, they also smell some snakes.
In both cases, the wind swirling around the cliff makes play online game big city adventure sydney impossible to tell exactly where the kits or the snakes are.
Listen: If a cat just Listens, he or she may hear the kits calling for help.
If the Check totals 5 or higher, they realize that the kits must be in a cave somewhere along the rock wall.
But the blowing wind makes it impossible to tell exactly which one.
See: Looking around, a cat might notice a few things.
They also notice a butterfly flying in the strong breeze; it seems to be struggling against the wind, trying to fly back toward the meadow.
If the Check is 4 or higher, the cats also notice a small cave entrance along the rock wall.
If the Check is 5 or higher, they also notice a larger cave entrance a bit farther away and half hidden behind a tall rock.
Ponder: If a cat just wants to puzzle this out with his or her brain, a Ponder Check is in order.
If the Check is 4 or higher, the cats know that if an animal attacked or some other danger arose, the kits would probably try to hide.
If the Check is 5 or higher, the cats remember that there are usually caves in rock walls such as this.
Also allow the cats to try other Skills or Knacks if the players want you can suggest some, if you think it will be helpful and improvise results that seem appropriate.
What Happens Next: If the group wants to follow the butterfly back toward the meadow, continue with 3.
If the group wants to keep poking around to find more clues, continue with 14.
If the group wants to examine the small cave entrance, continue with 9.
If the group wants to examine the large cave entrance, continue with 14.
Let them discuss it, but tell them that they have to make up their minds quickly.
The biggest difficulty is that the whole group must decide on one course of action.
The most likely options are described below.
Run Away: Fleeing is easy, but the skunk will try to spray the cats as they run.
All the cats must make Jump Checks to avoid the spray.
In order to succeed, a cat needs to get 3 or higher on the Check.
Try to Scare It: The cats can try to use their Arch or Hiss Skills to scare the skunk away.
Have each cat make a Skill Check, then add up all the results of those Checks.
If the total of all those numbers is 10 or higher, the skunk is scared away.
If the total is less than that, the skunk tries to spray the cats.
The cats must all make Jump Checks.
In order to succeed, each cat must make a Check equal to 4 or higher.
What Happens Next: The next step in the adventure depends on the outcome of this section.
If the cats successfully run away or scare the skunk away, continue with 4.
If the cats decide to fight with the skunk, continue with 11.
They seem to be half crying and half whispering.
Remember that the scene will be more dramatic if you act out what the kits are saying rather than just telling the players the information blandly.
The details are that the kits snuck away from the group to chase butterflies.
They wound up near the meadow when one of them, a frisky little tabby named Wanderkit convinced the others that hunting snakes would be more exciting than chasing butterflies.
It was exciting, but dangerous.
The snakes chased the kits into this cave check this out might have killed them, but Wanderkit got everyone up onto a ledge where they could better defend themselves.
The snakes backed off, but keep returning and trying again, so the kits are trapped on the ledge.
The kits can tell the cats that the main entrance to the cave is behind a tall rock.
They can also tell them that the snakes are probably still guarding the entrance.
What Happens Next: If the cats decide to attack the snakes, continue with 14.
If the cats want to do anything else, remind them that the next time the snakes come into the cave they will almost certainly kill the kits.
If the cats do not attack the snakes, the kits will die and the cats will be in big trouble with the leaders of their Clans.
The skunk has a Strength of 3.
Every Round on its turn, it makes two Swat Checks—one each against two different cats one Check for each of its front claws.
If only one cat remains to fight, the skunk only makes one attack.
Cats must use their Swat Skill when fighting a skunk.
It is not possible link Wrestle with or Bite a skunk because of its spray.
If the skunk takes 4 chips worth of damage, it will run away.
The cats have won the fight.
If a cat decides that the fight is too tough, he or she can run away rather than make a Swat Check.
Once a cat runs away, he or she cannot come back to rejoin the fight.
If more than half of the cats choose to run away, then the whole group must run away together.
What Happens Next: The outcome of a fight can be brutal if it goes badly.
If any of the cats is Knocked Out, the whole group must get that character to a medicine cat as quickly as possible.
If the cats win the fight, continue with 4.
You saved the kits!
This is your chance to have one of the Clan leaders tell the characters what a good job they did.
What Happens Next: You have finished the adventure.
After the Adventure After the last scene of the adventure has been played, the game how do you play the adventure game in warriors is not necessarily over.
There are still a few things you can do if the players want to keep at it.
Play It Again One of the great things about storytelling games is that you can always tell the story again.
There may be parts of the adventure that the cats never got around to exploring especially if they went straight to the outcropping of rocks.
Playing again will let everyone see all the parts of the story.
In particular, if the adventure ended badly, you and the players may want to try a second time, maybe starting back at the beginning or perhaps picking up somewhere in the middle where it feels as if things went wrong.
That way, more people get that experience and the first Narrator gets to try playing the role of a cat.
It is important to note, though, that each cat can only get experience from this adventure once!
If you play through and successfully finish the adventure several times, your cat only gains the rewards listed below the first time he or she completes the adventure.
If you use different cats each time, though, each one can get the Experience rewards.
Age: Although all the action in this adventure clearly happens in a single day, the presumption is that this is the most interesting and exciting thing that happens to your cat during the whole of that moon.
Knack: On online adventure rpg games of the improvements your cat gets from aging, he or she also learns a Knack.
We hope you enjoyed it and that you and your friends will want to play again.
More adventures can be found at the back of each novel in the Warriors: Omen of the Stars series, and you can find extra information at.

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numbers will be used in play. This will give you a basic idea of what playing the Warriors Adventure Game will be like. In this example, Erica and Bill are playing a short session of the Warriors Adventure Game. Bill is the Narrator, and he has an adventure printed out and sitting in front of him on the table.


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How to play 2 player co-op multiplayer in Hyrule Warriors Definitive Edition. While this one might seem like it has an obvious answer to those who have already managed to do this, you'd be amazed.


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Warriors Adventure Game
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"The Warriors Game" PS4 Walkthrough Ep. 19- WARRIORS ENDING! COME OUT TO PLAY!

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Okay, for those of you who have not heard of this, the Warriors Adventure Game is a roleplaying game similar (I think) to D&D. Except cats. We will start the first mission "Saving the Kits" once we have 4 people, excluding me.


Enjoy!
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We will start the first mission "Saving the Kits" once we have 4 people, excluding me.
The official rulebook: For those of you who want a shorter version: Please read it before making your character sheet.
Example of the digital version character sheet: Cat name: Ripplestream Clan: RiverClan Cat's age: 10 moons Strength: 2 Intelligence: 2 Spirit: 3 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :0 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :1 Listen Spirit :0 Ponder Intelligence :1 Pounce Intelligence :1 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :1 Wrestle Strength Knacks: Interpret Dreams 2 Spirit Chips Leap 1 Strength Chip Herb Lore 1 Intelligence Chip Chips: How do you play the adventure game in warriors OO OOO If you are looking at this and are overwhelmed, please fill out this one.
If not, please fill out the one above.
It's less work for me.
Name: Clan: Age: Strength: Intelligence: Spirit: Skills: do NOT include Clan bonus Knacks: I will be the narrator in the first adventure, but if any of you would like to be narrator in the future, just PM me.
Cats currently in the adventure: Narrator: Cat name: Ripplestream Clan: RiverClan Cat's age: 10 moons Strength: 2 Intelligence: 2 Spirit: 3 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :0 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :1 Listen Spirit :0 Ponder Intelligence :1 Pounce Intelligence :1 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Click Strength :1 Wrestle Strength :0 Knacks: Interpret Dreams 2 Spirit Chips Leap 1 Strength Chip Herb Online games nightmare adventure free 1 Intelligence Chip Chips: OO OO OOO How do you play the adventure game in warriors Cats: Cat name: Dawnsky Clan: RiverClan Cat's age: 10 moons Strength: 2 Intelligence: 3 Spirit: 2 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :1 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :0 Pounce Intelligence :0 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :1 Swat Intelligence :0 Swim Strength :1 Wrestle Strength :0 Knacks: Track 1 Intelligence Chip Feint 1 Intelligence Chip Pathfinder 1 Intelligence Chip Chips: OO OOO OO Cat's Name: Leopardfire Clan: Shadowclan Cat's https://autoimg.ru/adventure-games/2-player-action-adventure-games-ps3.html 10 moons Strength: 3 Intelligence: 2 Spirit: 2 Skills: Arch Strength : 0 Bite Strength : 0 Climb Strength : 1 Focus Spirit : 1 Hiss Spirit : 0 Jump Spirit : 0 Listen Spirit : 0 Ponder Intelligence : 0 Pounce Intelligence : 0 See Intelligence : 0 Smell Intelligence : 0 Sneak Spirit : 1 Swat Intelligence : 1 Swim Strength : 0 Wrestle Strength : 0 Knacks: Balance 1 Spirit Chip Pin 3 Strength Chips Hide 1 Spirit Chip Chips: OOO OO OO Cat name: Gravelrock Whitedove Clan: WindClan Cat's age: 10 moons Strength: 2 Intelligence: 3 Spirit: 2 Skills: Arch Strength :0 Bite Strength :1 Climb Strength :0 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :0 Pounce Intelligence :0 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :1 Wrestle Strength :1 Knacks: Launch 3 Strength Chips Pathfinder 1 Intelligence Chip Dash 1 Strength Chip Chips: OO OOO OO Cat name: Lionclaw Clan: ThunderClan Cat's age: 11 moons Strength: 2 Intelligence: 3 Spirit: 2 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :0 Focus Spirit :1 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :1 Pounce Intelligence :0 See Intelligence :0 Smell Intelligence :1 Sneak Spirit :1 Swat Intelligence :0 Swim Strength :0 Wrestle Strength :0 Knacks: Stalk 1 Spirit Chip Track 1 Intelligence Chip Alertness 1 Spirit Chip Chips: OO OOO OO Cat name: Cheetahfur Clan: WindClan Cat's age: 9 moons Strength: 3 Intelligence: 3 Spirit: 1 Skills: Arch Strength :0 Bite Strength :0 Climb Strength :1 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :1 Pounce Intelligence :0 See Intelligence :1 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :0 Wrestle Strength :1 Knacks: Animal Lore 1 Intelligence Chip Dash 1 Strength Chip Two-leg Lore 1 Intelligence Chip Chips: OOO OOO O This sounds really fun, but I'm just too lazy to go through everything to make a cat right now.
I'll start with this and add to it later: Cat Name: Dawnsky Clan: Riverclan Age: 10 moons Strength: 2 Intelligence: 3 Spirit: 2 Here's the rest: Skills: climb 1 listen 1 sneak 1 Knacks: track 1 feint 1 pathfinder 1 Another great pic by Snowfeather!
My guide to the Skyclan maze in NP game: Approaching my 2nd wow!
I am working slowly on the classic series.
I've done all of Three and part of Four.
Other fandoms: Sherlock Harry Potter Merlin LOTR Percy Jackson Cat Name: Gravelrock Clan: Windclan Age: 10 moons Strength: 2 Intelligence: 3 Spirit: 2 EDIT Skills: Arch Strength :0 Bite Strength :1 Climb Strength :0 Focus Spirit :0 Hiss Spirit :0 Jump Spirit :0 Listen Spirit :1 Ponder Intelligence :0 Pounce Intelligence :0 See Intelligence :0 Smell Intelligence :0 Sneak Spirit :0 Swat Intelligence :0 Swim Strength :1 Wrestle Strength :1 Knacks: Launch Pathfinder Dash Cat's Name: Leopardfire Clan: Shadowclan Cat's age: 10 moons Strength: 3 Intelligence: 2 Spirit: 2 Skills: Arch Strength : 0 Bite Strength : 0 Climb Strength : 1 Focus Spirit : 1 Hiss Spirit : 0 Jump Spirit : 0 Listen Spirit how do you play the adventure game in warriors 0 Ponder Intelligence : 0 Pounce Intelligence : 0 See Intelligence : 0 Smell Intelligence : 0 Sneak Spirit : 1 Swat Intelligence : 1 Swim Strength : 0 Wrestle Strength : 0 Knacks: Balance Pin Hide Chips: OO OO O I will play Name:Lionclaw Clan:thunderclan Age:11 moons Strength:2 Intelligence:3 Spirit:2 Skills:listen 1 ponder 1 smell sneak 1 focus 1 Knacks:stalk track alertness About me: Interests, wildlife, photography, aviation Pets, I got a bearded dragon called sandstorm Games that I like on my pc,eurotruck simulator 2, minecraft, assassin's creed 4, spore, kerbal space program, Garry's mod,skyrim.
Clan: Windclan Age: 6 moons Strength: 2 Intelligence: 3 Spirit: 2 I'll read the quick guide soon, feeling kind of lazy Ummmm.
I'm putting your cat at 10 moons for now.
Edit: And no, you don't have to use your OC.
However, there are a few things you should change to get optimal results.
And now I feel like I'm on an advertisement for something First of all, you need to add 1 to your Strength and add 1 to either your Intelligence or your Spirit this applies to you too, Leopardfire.
Second, you can't put 2 in the smell skill because you cannot just put 2 into one skill unless that skill is your clan bonus, which it is not.
You will be able to add onto that skill, just not now.
Edit: Whitedove, it's fine How do you play the adventure game in warriors, we have the 4 people needed to start.
The only problem is that 2 of the character sheets are not completely filled out yet.
Please hurry to finish these.
If you wanted to join but feel like you cannot because we already have 4 people, you are welcome to join!
You must have your complete character sheet the complex one or the simple one by the time we start the adventure.
About me: Interests, wildlife, photography, aviation Pets, I got a bearded dragon called sandstorm Games that I like on my pc,eurotruck simulator 2, minecraft, assassin's creed 4, spore, kerbal space program, Garry's mod,skyrim.